I SPY combines beautiful photographs, familiar object collections and rhyming riddles to create brain-teasing puzzles kids and adults can’t resist. Our collection of I SPY games and puzzles reinforces these principles in a variety of fun unique ways.
For Ages: 3+ No reading required
4 games in 1, features visual form constancy.
The four games are:
- I SPY GO FISH - Show the cards to all players and make sure they can name the central objects (truck, fish, ball, helicopter, etc.) Then shuffle the cards and deal seven face-down to each player. Place the rest of the cards face-down in the middle of the table and shuffle them around so they resemble a "puddle" of cards. Hold your cards in your hand so that only you can see them. If you have any matching sets (of 2), place them on the table in front of you. In turn, you will ask one other player if they have one specific card in their hand. This one card will make a match with a card that you already have in your hand. For instance, you ask "John, do you have a dinosaur?" If John says no, you must "go fish", which means draw a card from the puddle of cards in the middle of the table. If you get the card you asked for, place the set on the table and ask a player for a different card. If you don't get a match from fishing, your turn is over. If a player totally runs out of cards, he may pick one from the puddle and keep playing. After all the cards from the puddle are gone, the player with the most cards is the winner.
- I SPY Riddles - Place several cards on the table. Zero in on one card, without pointing it out to the others, and start naming the items on the card. For example, "I spy a fish, I spy a button, I spy a coin." All players scan the cards to see who can be the first to find the card that is being described. The winner points it out and takes the card off the table. Play several rounds and the player with the most cards at the end is the winner. Place more cards face-up for a more difficult game and fewer cards for an easier game.
- I SPY Matching - Place all the cards face-up on the table. At go, all players reach at the same time to gather 2-set matching pairs. The player with the most sets when all the cards are gone is the winner. Play a one player game, no speed required. Place fewer cards at a time for beginners and add cards as the player(s) gets better at the game. There are 48 cards, meaning 24 sets.
- I SPY Memory - Place cards face-down in a grid formation on the tabletop. Players take turns turning over two cards. If you make a match, take the cards. If you don't make a match, turn them back over where they are. Players watch as other players turn cards and memorize where different pictures are so they can make sets. The matching cards will not be exactly alike. When all the cards have been taken, the player with the most cards is the winner.
Contents 48 cards
No reading required